![]() ![]() Note that the letters means the scene/location is in the following games: (B)=Base Computer versions, (A)=Atari 2600, (N)=NES, (M)=Master System. Also appears in the Master System version shooting lightening bolts from hands. Gozer/Gozar - The boss on the rooftop, who fires energy waves in the NES version.They also attack if you are at the lower half of the screen dealing with Marshmallow Man. Ghastly Henchmen Ghost (White Ghosts) - Only appearing in the Gozer final battle in the NES version, they spawn from Gozer and shoot energy balls and attack the player.They shoot energy balls in the NES and Master System versions. Terror dogs (Zuul and Vinz Clortho) - They appear at the top of the Zuul building as you defeat Gozer in the computer versions.In the NES version he is coming up the building and can be seen if the player moves low enough in the Temple of Zule area. Stay Puft Marshmallow Man - In all versions the player needs to avoid being stepped on by the Marshmallow Man while trying to get in the building.Dana possessed by Zuul/Gatekeeper - Appearing as a key-lock in the computer versions and as a small gal with a pink dress in the master system version, she wonders the map screen until the PK Energy level reaches 9999 or red for which he and the Keymaster meet up at the Zuul/Zule building.Louis possessed by Vinz Clortho/Keymaster/Master of the Key - Appearing as a key in the computer versions and as a small guy with white shirt and black pants in the master system version, he wonders the map screen until the PK Energy level reaches 9999 or red for which he and the Gatekeeper meet up at the Zuul/Zule building.In the Mster System version they are also pests on the stairs in both round flying blob form and as a fast lean flying form. Slimers - The player in all but the NES version can catch these for money at the buildings.They appear in two forms on the stairs as flyers, and as tosses of dishes. In the Master System version has them, they are used as well as the slimers at the buildings. Also, the NES version has them as a threat going up the stairs. ![]() They take over the role of the Slimers in the NES version and are at the buildings. They can be sucked up when in driving mode. They would periodically merge to form a Stay Puft Marshmallow Man. Their successful migration elevated the PK energy meter. Roamers - Generic ghosts that migrated to the temple of Zuul.Standard Ghostbusters - Two on routine ghost hunt, and three going up the building.Commodore 64/128 (Cassette) reissued by Mastertronic.Commodore 64 (Cartridge) By Pty Ltd For Australia.Commodore 64 (Cassette) By Activision UK.The game was re-issued on many computer formats by Mastertronic. Most versions of this game had a similar basic format as the initial Commodore 64 game, which was completed in eight months. Ghostbusters (Activision) on the Commodore 64 (1984). ![]()
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